Maths+Games+Ideas

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=What can I do to help my child?=

Be supportive
Not everyone loves maths. But everyone uses maths in their everyday life, so it is important for your child's future that they are successful in mathematics. One of the easiest ways to help ensure that this happens is to be supportive of their experiences in maths. Do you spend as long helping your child learn about maths as you do reading? Do you show a positive attitude towards your child's maths homework? You are your child's most important role model and their attitude towards maths is likely to reflect your own. It is easy to be interested in the books your child is reading, the writing they are doing, and the sports they are playing at school. Try to be equally interested in the maths they are learning.

Listen to them
The Numeracy Project aims to encourage children to think about different ways of solving problems, and to be able to explain them to others. If your child is explaining how they answered a question - LISTEN. They may not answer it the same way that you would, but that does not mean they are wrong.

Expect your child to use different strategies to solve problems. Encourage them to explain their thinking. Sometimes you might need to use materials, such as counters, or pen and paper for them to demonstrate what they mean. Be prepared to try different strategies yourself!

Give them opportunities to do maths
Maths is everywhere! Regardless of the age or ability of your child there are opportunities for them to practice their maths. If your child is learning to count - count things. You may count the number of steps in a staircase, the number of toys on the floor, the number of cars driving past, or anything else you can think of. The more your child counts, the better they will get. If your child is learning to add - add things. This could be easy things such as the number of knives on the table plus the number of forks on the table, or more difficult things such as the cost of items at the supermarket. Don't forget to subtract as well. Ask your child what they are doing in maths at school and try to use it in everyday life. If they are learning about fractions, ask them about fractions "What fraction of people in our family are children?" "What fraction of the milk is left?". This will not only give them practice, but also show them that maths relates to the 'real' world. Some great contexts for maths are:
 * Money - counting and calculating. Pocket money, banking, shopping...
 * Measuring things - lengths, areas, volumes, cooking ingredients...
 * Travelling - reading numbers on signs for young children, calculating distances and speeds for older children.
 * Games - Monopoly, Bingo, board games, cards...
 * Time/timetables.

See Cool Internet sites for a full list.

Using Playing Cards
You can easily use a set of playing cards to help check table knowledge. Firstly remove the Jacks, Queens and Kings. Then shuffle the pack and divide them equally between you and your child. Both of you then reveal your top cards and the first person who multiplies them together and says the answer keeps the two cards and adds them to the bottom of their pile. The winner is the first person to get all the cards, or who has the most after a given time.

Students have been learning about the managing themselves and relating to others (Key competencies ). Each week we will be learning a range of new things. These **key** learning intentions will be written at the bottom of this page.

This site covers every area of math's at all levels. http://www.copacabana-p.schools.nsw.edu.au/Get_Smart_Pages/Get_Smart_Maths_s2_Number.html

These games were made by students in Room 10 on Classtools.net. media type="custom" key="5419597" media type="custom" key="5410333"

This site below will keep you busy all year. http://mathsweeklevinnorth.wikispaces.com http://www.mathsweek.org.nz/ http://cemc2.math.uwaterloo.ca/mathfrog/english/kidz/Games4.shtml

www.teachers.ash.org.au/jeather/maths/dictionary.html [|www.tutpup] http://www.multiplication.com/resources.htm http://www.multiplication.com/flashgames/beachRun/beachRush.htm [] http://www.vedicmaths.org/introduction/tutorial/tutorial.asp



Multiplication Game :www.bigbrainz.com mathsisfun

**Times Tables Practice**

Purpose: The purpose of this activity is to help your child to instantly recall their times tables.

Link to the Number Framework: Number facts, Stage 6

What to do: Two players sit opposite each other and like the game Rock, Scissors, Paper they hold closed fists and count together to 3. Then they open their hands and show a number of fingers. The first person to correctly multiply the number of fingers each person is showing wins a point. Make sure numbers over 5 are displayed using all the fingers on one hand and some from the other hand.

What to expect your child to do: • To instantly recall the times tables up to 10 x 10.

Variations: You can also play where each player uses only one hand, or where only one player uses both hands. The same game can be played to practice addition facts.

Learning groups/sets of Research has shown that when kids are doing and thinking the understanding of concepts improve.

Pass a basket ball to your child counting up in 2's, 5's, 10's, 100's, 1000's (Skip Counting)

**Birthday Present Ideas** Rat a Tat Tat Game of Lifez Yatzee Snakes and Ladders

Monopoly to help your child learn place value. Cards 21 Find a pack of cards and play 21 or 31.
 * The face cards are valued at 10 and the ace can be 1 or 11.
 * Deal 2 cards each. Then total the numbers on each card.
 * Deal up to 5 cards, one at a time.

=Times Tables Practice=

Purpose:
The purpose of this activity is to help your child to instantly recall their times tables.

Link to the Number Framework:
Number facts, Stage 6

What to do:

 * Two players sit opposite each other and like the game Rock, Scissors, Paper they hold closed fists and count together to 3. Then they open their hands and show a number of fingers. The first person to correctly multiply the number of fingers each person is showing wins a point.
 * Make sure numbers over 5 are displayed using all the fingers on one hand and some from the other hand.

What to expect your child to do:

 * To instantly recall the times tables up to 10 x 10.

Variations:

 * You can also play where each player uses only one hand, or where only one player uses both hands.
 * The same game can be played to practice addition facts.

Add and Multiply

Purpose:
The purpose of this activity is to help your child practice their multiplication facts.

Link to Number Framework:
Number Facts, Stage 5

What you need:

 * Four dice
 * Pen and Paper for recording

What to do:
The aim of the game is to produce the largest total by adding the values on pairs of dice and then multiplying these two totals. > 2 + 4 and 5 + 6 which would give 6 x 11 = 66 or > 2 + 5 and 4 + 6 which would give 7 x 10 = 70 or > 2 + 6 and 4 + 5 which would give 8 x 9 = 72, the winning total
 * The dice are rolled. Players race to produce the largest value. For example, If 2, 4, 5, 6 are thrown they could be paired as:
 * Roll again. The first player to win three games is the winner.

What to expect your child to do:
Children should be able to add numbers to ten together mentally or give instant responses to these. They should have instant recall of multiplication facts. Variations:
 * Try to get the smallest value
 * Add three numbers together and multiply the total by the fourth number
 * Use 5 dice: Add three numbers and two numbers and then multiply these totals

= = =Basic facts: www.mathisfun.com www.amblesideprimary www.worldmathsday=

What to expect your child to do:
Encourage your child to be systematic in their approach, eliminating possibilities as questions are answered.